The pubsliher was kind enough to provide one (1) free copy of The Bloodbound (Bloodhound #1), that the first book in the Bloodbound trilogy, to go along with this interview! The link and details for the giveaway are located at the bottom of the post, following the interview
Today I am interviewing Erin Lindsey, author of the new fantasy novel, The Bloodsworn, final book in the Bloodbound trilogy!
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Q: What do you like to do when you’re not writing?
Erin Lindsey: When I’m not reading or writing, chances are I’m doing something else creative, like playing music or painting. Or I’m in the mountains. I have a deep love of the outdoors that I think probably comes through pretty strongly in my writing.
Q: What was the most surprising thing you learned in creating Alix? Were you inspired by any historical figures when developing her character?
Erin: Alix stubbornly refused to be the noblewoman I thought I wanted her to be. Those refined manners just wouldn’t stick. I’d start a scene with the idea that Alix would behave in a manner appropriate to her station, but it never seemed to work out that way; she was constantly putting her foot in her mouth and messing it up. The result was a lot more awkward moments of Alix fighting her own nature than I’d ever planned. It’s kind of a cliché for authors to say that their characters have minds of their own, but they kinda do sometimes.
Q: What appeals to you about writing Fantasy? What is your process for world-building?
Erin: One of the things I like best about writing fantasy is the chance to dabble in what ifs. Starting off with a premise and then going through all the implications of that premise in order to build your cultures, history, etc. For example, what if winter lasted years instead of months? It seems like a pretty small twist at first, but when you start to think through the implications – how these different circumstances would affect familiar societies and institutions – the ramifications are actually huge. I really like to play around with questions like these, starting out with a world that’s very like our own, and then giving it a twist. Altered geography, say, or a fork in the road of history. It’s a creative exercise, but also an intellectual one. And it makes for some really rich, believable settings. Continue reading