Today I am interviewing Stephen Zimmer, author of the new YA dystopian, modern fantasy novel, Dream of the Navigator, first book in the Faraway Saga.
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DJ: Hi Stephen! Thanks for agreeing to do this interview!
For readers who aren’t familiar with you, could you tell us a little about yourself?
Stephen Zimmer: Hi DJ! It is wonderful to be back on your site, and for those who may not know me just yet, I am an author and filmmaker currently living in the heart of the Bluegrass State of Kentucky. I write speculative fiction and love exploring new horizons. My work includes fantasy, epic fantasy, steampunk, horror, cross-genre fiction, and now YA/Dystopian fiction. I love hearing from readers, so if you are enjoying any of my books, please do drop me a message with any comments or questions!
DJ: What is Dream of the Navigator about?
Stephen: Dream of the Navigator follows the story of two teenage boys and two teenage girls who are growing up in a near-future setting in which society is run by technocrats, and cities have been replaced by massive urban centers called technates.
Technology controls everything in a person’s life at this point and the only real escapes appear to be through virtual reality, other forms of entertainment, or substances. The four main characters make big discoveries about the true nature of dreams and consciousness, and come to realize that they are not as confined as they originally thought. Whole new worlds are opened up to them.
The storyline follows their response and what they do with this powerful new knowledge in the quest to gain freedom from the stifling world that they have been born into.
DJ: What were some of your influences Dream of the Navigator and the series?
Stephen: Both dystopian and fantastical literature have had an influence on me when it comes to this series, but I have to say that 1984, by George Orwell, Brave New World, by Aldous Huxley, and The Chronicles of Narnia, by C.S. Lewis are the most profound.
This series involves a mixture of dystopian and utopian elements within the methods of control used by the ruling class over the broader society. Some aspects are pleasant to experience, such as the virtual reality realms that so many citizens spend their days within, while others are suffocating, such as the constant monitoring, warning, and penalizing in response to an individual’s behavior and its adherence to the rules set in place. Continue reading