Tag Archives: angry robot

Author Interview: Alex Wells


Today I am interviewing Alex Wells, author of the new science-fiction novel, Blood Binds the Pack, second book in the Hob series.

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DJ: Hi Alex! Thanks for agreeing to do this interview!

For readers who aren’t familiar with you, could you tell us a little about yourself?

Alex: I’ve been professionally writing science fiction and fantasy for about eight years now. I’m also a geologist; I got my MS in sedimentology, which I’ve been told shows a little bit in how I write things. Deserts landforms are my favorites, which explains a lot about the setting for the books at least!

DJ: What is Blood Binds the Pack and then the Hob series about?


Alex: It’s about the worker population on a company-owned and controlled planet striking to try to better their living conditions–but it’s also about ultimately who is going to control interstellar travel in this universe, even if they don’t quite realize it. It’s about working people asserting their right to survive and thrive and have control over their own destinies. There’s also, I will note, witchiness. (I’ve been told that Blood Binds the Pack manages to stand on its own, but if you read Hunger Makes the Wolf first, you’ll know the characters better.)

DJ: What were some of your influences for the Hob series?

Alex: Definitely Dune and Firefly are aesthetic influences. The biggest influence is actually historical, though. A lot of what happens in these books is influenced by or even directly related to the Colorado Coal Field Wars, which was a series of clashes between company and government men and the union coal miners.  Continue reading

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Can’t-Wait Wednesday: The Body Library (John Nyquist #2) by Jeff Noon

Can’t-Wait Wednesday is a weekly meme hosted by Wishful Endings, to spotlight and discuss the books we’re excited about that we have yet to read. Generally they’re books that have yet to be released. It’s based on Waiting on Wednesday, hosted by the fabulous Jill at Breaking the Spine.

The Body Library (John Nyquist #2) by Jeff Noon

(April, 2018 by Angry Robot)

Continue reading

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Author Interview: Jay Posey

Today I am interviewing Jay Posey, author of the new science-fiction novel, Sungrazer, second book in the Outriders series.

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DJ: Hey Jay! Welcome back to MyLifeMyBooksMyEscape! This is actually your third time here 🙂

For readers who might have missed previous interviews and aren’t familiar with you, could you tell us a little about yourself?

Jay Posey: Hi DJ, thanks for inviting me back!

I’m Jay Posey, author of the post-apocalyptic Legends of the Duskwalker trilogy, and the military SF Outriders series. For my day job, I’m a writer and game designer for Ubisoft/Red Storm Entertainment, where I’ve worked on things like Tom Clancy’s Ghost Recon and Rainbow Six franchises, and most recently the VR game Star Trek: Bridge Crew.

DJ: What is Sungrazer and also the Outriders series about?

Jay: The Outriders series is about Captain Lincoln Suh and his 519th Applied Intelligence Group (aka “the Outriders”), an elite team of death-proofed special operators who go do all of the jobs that no one is supposed to ever find out about. To this point in the series, most of their time has been spent trying to prevent the outbreak of the first interplanetary war, between Earth and Mars.

In Sungrazer, Lincoln and his team have to track down a missing city-killing space-based weapon before its deployed. Naturally, it’s even harder than it sounds.

DJ: What were some of your influences for the Outriders series?

Jay: The biggest influence is undoubtedly the work I’ve done in game development, particularly on the Tom Clancy’s Ghost Recon franchise. I’ve had the genuine privilege of getting to meet and interact with a number of special operators over the years from a variety of branches, and that’s played a big part in informing the series and the kinds of stories I wanted to tell.

There’s so much more to special operations forces than kicking doors and pulling triggers, but often that’s the only part we focus on in video games. So the Outriders series is, for me, a way to look at other aspects of that world.

There was also an old pen-and-paper RPG called Living Steel back in the late 80s that I discovered when I was a kid. It was my introduction to the idea of powered armor, and it left quite an impression on me (even though I never actually played a campaign, because the rules were so complex!).

The Outriders have extremely advanced power armor, but it’s designed primarily for reconnaissance and infiltration rather than full-on assault, so that’s been a fun concept to play with. Continue reading

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Author Interview: Wendy N. Wagner

Today I am interviewing Wendy N. Wagner, author of the new sci-fi novel, An Oath of Dogs.

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DJ: Hey Wendy! Thanks for agreeing to do this interview!

For readers who aren’t familiar with you, could you tell us a little about yourself?

Wendy N. Wagner: I live in Portland, Oregon, and my day job is working as the managing/associate editor of Lightspeed and Nightmare magazines. I also used to write tie-in fiction for the Pathfinder role-playing game, including two novels. That was a great way to get free RPG materials! Everyone in my whole family is obsessed with games (role-playing, board, and video–it doesn’t matter), so that was a nice perk.

When I’m not writing or gaming, I’m usually puttering in my garden. I’m a total dirt nerd!

DJ: What is An Oath of Dogs about?

Wendy: It’s about a woman and her therapy dog who move to a new planet. When they get there, she begins to suspect her company killed her boss–and that it’s part of a much larger corporate cover-up.

DJ: What were some of your influences for An Oath of Dogs?

Wendy: It’s mostly inspired by my experiences growing up in southern Oregon in the early ’90s. We lived in a beautiful area where it rained more than 100 inches a year, and beautiful mossy forests stretched everywhere. The planet in Oath is very much like that: giant trees, lots of moss, constant rain.

But since there are lots of trees, the timber industry is very powerful. My hometown was entirely dominated by the timber industry–everything depended on those companies. Not just the loggers and the millworkers, but the restaurants, the churches, the schools, local law enforcement. When the timber industry dried up, my hometown essentially died. I wanted to write about what it was like to live in a town where one industry could dominate not just the economy but the entire culture and landscape of a community. Continue reading

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