Today I am interviewing Titus Chalk, author of the new non-fiction novel, Generation Decks: The Unofficial History of Magic: The Gathering.
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DJ: Hey Titus! Thanks for agreeing to do this interview!
For readers who aren’t familiar with you, could you tell us a little about yourself?
Titus Chalk: Sure – I’m a British writer living in Berlin, who’s spent most of the past decade or so writing about sport and culture for outlets in the UK and here in Germany. At the moment, I’m trying to work on my fiction-writing chops, whilst also doing some news writing to pay the bills. Oh – and of course, I play a highly addictive fantasy game called Magic: The Gathering!
DJ: What Generation Decks: The Unofficial History of Magic: The Gathering about?
Titus: As the name suggests it’s the story of Magic – an iconic card game that came out in 1993. But more than that, it’s also a memoir of my time playing the game. It might sound like a very specialist subject, but really it’s as much a history of the birth of the internet age as anything else, just told through a specific lens. It’s the story of how one business grappled with the rapidly changing world – and how a whole community was suddenly formed by it and thrived, myself included.
DJ: How long have you been playing Magic for?
Titus: I’ve been playing since roughly late 1994 or early 1995 – the exact date is a little foggy at this point. My family were going through a tough time, had left England and had washed up in New Zealand. I had to start at a new school – a daunting prospect when you’re 13 – and I hit upon the game as a way to make a new friends. I wouldn’t have survived that time in my life without it and in fact, I’m still good friends with one of the guys I used to play with back then. I think many Magic players have a similar experience in their past – the game helped a whole generation of awkward teens make friends, get good at something and garner a little self-esteem in the process. Continue reading