Today I am interviewing Jay Posey, author of the new science-fiction novel, Sungrazer, second book in the Outriders series.
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DJ: Hey Jay! Welcome back to MyLifeMyBooksMyEscape! This is actually your third time here 🙂
For readers who might have missed previous interviews and aren’t familiar with you, could you tell us a little about yourself?
Jay Posey: Hi DJ, thanks for inviting me back!
I’m Jay Posey, author of the post-apocalyptic Legends of the Duskwalker trilogy, and the military SF Outriders series. For my day job, I’m a writer and game designer for Ubisoft/Red Storm Entertainment, where I’ve worked on things like Tom Clancy’s Ghost Recon and Rainbow Six franchises, and most recently the VR game Star Trek: Bridge Crew.
DJ: What is Sungrazer and also the Outriders series about?
Jay: The Outriders series is about Captain Lincoln Suh and his 519th Applied Intelligence Group (aka “the Outriders”), an elite team of death-proofed special operators who go do all of the jobs that no one is supposed to ever find out about. To this point in the series, most of their time has been spent trying to prevent the outbreak of the first interplanetary war, between Earth and Mars.
In Sungrazer, Lincoln and his team have to track down a missing city-killing space-based weapon before its deployed. Naturally, it’s even harder than it sounds.
DJ: What were some of your influences for the Outriders series?
Jay: The biggest influence is undoubtedly the work I’ve done in game development, particularly on the Tom Clancy’s Ghost Recon franchise. I’ve had the genuine privilege of getting to meet and interact with a number of special operators over the years from a variety of branches, and that’s played a big part in informing the series and the kinds of stories I wanted to tell.
There’s so much more to special operations forces than kicking doors and pulling triggers, but often that’s the only part we focus on in video games. So the Outriders series is, for me, a way to look at other aspects of that world.
There was also an old pen-and-paper RPG called Living Steel back in the late 80s that I discovered when I was a kid. It was my introduction to the idea of powered armor, and it left quite an impression on me (even though I never actually played a campaign, because the rules were so complex!).
The Outriders have extremely advanced power armor, but it’s designed primarily for reconnaissance and infiltration rather than full-on assault, so that’s been a fun concept to play with. Continue reading